Friday, August 14, 2009

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Media: Exodus to the virtual world - first considerations

pracownia54

when activity in a virtual state, the day he was devoting much time the virtual life, came to my mind a scary thought. I thought that the emotions associated with the virtual-life succeed in acquiring titles such as vanguard of the proletariat (or similar title of nobility), won the election, success stories, or enjoy our newest song, are so real, and actually does not differ from emotions lived in the "real" world, that we could only live in a world of "virtual" (virtuality micronations is not greater than, for example, "Polish Virtual" - messages are mediated by channels Internet communication medium finish, but all are aware that it refers to "alternate reality").

Consciously said above, the terms "real" and "virtual" in quotation marks. Well, I think it blurs the boundary between them and even as a fictional creation as a virtual state is most associated with "typical reality" (especially in the layer of cultural creation, the mechanisms of state, etc.). I thought it was quite possible there is life, during which most of the time we work in "artificial reality" (Unambiguous definition of what is real and what is virtual, especially in an era of continuous zapośredniczania messages through the media is difficult, and perhaps even impossible). I wondered at my own example-work in college one day out of five working days. Other devote to the exploration of a virtual state, taking an active part in the life of mikronacyjnej reality. There, despite being aware of "alternative world", I experience strong emotions, discuss, quarrel, compete in elections, I make music, or texts, which are assessed and valued by the community. I can do just about anything there, what I like. It is true that I do not see my fellow citizens as it happens in Second Life and the world is not like in SL already largely in world created along with the strictly established rules of the game. All communication is via the mailing list, web pages and instant messaging, and creation of virtual culture is based largely on the imagination, I do not think that it differed from the best-generated artificial worlds visually (on the contrary, non-commercial amatorskość and have their positive aspects, but more on that in another entry.)

And as I wrote above-imagined for a man who strongly self-absorbed in an alternate reality, the opportunity to spend a life mostly in the "artificial reality." I would not need much. Suffice me a bed, toilet, shower and something to eat. I was not surprised specially when Castronova'y Edward in the book "Exodus to the Virtual World. How Online Fun is Changing Reality," I read that the participants' virtual worlds, "do not need much to live-bed, something to eat and Bathrooms . It is true that Castronova writes about the worlds like "Second Life", where a huge przyciągaczem is the ability to make money, which you can then leave the stock market and sold for real dollars. However, the actual motivation of individual participants in the "artificial world" has no special meaning. Castronova writes, even if caught in an alternative world of computer gaming network (you can assume for a moment that this is a) not be at all greasy musielibyśy, obleśnymi types przyciasny dumped in an armchair. Location! Yet you can play games that rely on the player's physical activity.

Luckily I have not heard anything yet micronations about someone who did not leave the house and does not engage in classical physical activity. Perhaps this is due to the fact that the participants are largely pupils, students and people in the vicinity of thirty. Although age is not a justification. In the cartoon "South Park", which mocks everything you can and what you can not laugh, one of the sections was devoted to the game "World of Warcraft" and bore the title "Make Love Not Warcraft." Heroes-group of kids, upset by the fact that a user is destroying the game from the inside, they decided to take matters into their own hands and spent a week (or longer) in front of computers. Only went to the toilet, eat only pizzas are reported by the mother of one of the boys. Przytyli enormously on their faces, because of poor hygiene, potworzyły them horrible pimples and become nasty. So much has dragged their mission in the "virtual world" (by the way is worth paying attention to how children and young people understand the maintenance of social relations-most evident in the initial part of the film, when Stan's father points out his son that the whole weekend playing games and no contact with colleagues ...).

South Park - Make Love, Not Warcraft

Add to My Profile reality "to this true, the ability to create, make money and economic relations with" real "world and to devote more time to" virtual interaction "in the game world may be more revolutionary than anything we've ever known. And maybe we'll find out about This very soon ...
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