few days ago the editors of "Rzeczpospolita" asked me to speak about political games and accurate look at one of these games. After a closer look at the game, "Policy-wczuj the role!" I wrote a commentary for "RP". Note on this, it's true, but I was aware that in the article about the political games will be released only a brief statement. But the subject seemed to me as interesting, so let the excision of a short quotation from the voluminous speeches and prepared a whole are presented in the pracowni54. I reserve that for the first time I looked at the network niemikronacyjnym political games in which the game is through the forum, so part of my generalizations may be be wrong. I encourage you to discuss and identify possible errors.
Pollityczne online games and virtual state
As for the political games, but about a closer look at one of them asked me, I must say that this phenomenon is not entirely new. In the space of the Polish Internet political game has been in the nineties. It is also worth considering, which means the term "political game". It does not include a homogenous group of network games. In short we can say that the political network games Network simulation is a political process. Communication in such games can be done in many ways, and the same subject may be varied. Political online game is a very broad term so that the games of this type may also be considered a virtual state. It is also a significant amount of network activity of Internet users. But the problem is that if all the virtual states are political network games (admittedly differ greatly in intensity such as the seriousness of the approach to simulation, concentrating on politics, economy, etc, but politics is undoubtedly one of the driving axle of such states) is not all political online games are virtual states. Therefore, later in the speech I made a distinction between the virtual state / micronation from niemikronacyjnych political games, which in short I shall call simply political games.
Virtual State, otherwise known as mikronacjami, the social networks that focus on the simulation state (different depending on the state). Easiest way to give a definition from Wikipedia, which is to vote for the internet users: "virtual-state kind of fun site consisting of simulation of life in virtual world "(Received: 20.11.2007. from http://pl.wikipedia.org/wiki/Wirtualne_pa% C5% 84stwo.) Wikipedia definition is so important that if not matched by those involved in the creation of virtual states, probably they have been changed or challenged. As you can see, it does not differ specifically from the definition of the network of political games. While the exterior differences are really hard to see, is from the inside are much sharper. The fundamental issue may be a person / persons promoters / creators of the virtual virtual state and the political game. There is no truth to the contrary as to who can and who will not be the creator micronations or political games. However, in the Polish space of virtual countries is not properly micronations, which would be established by the commercial company or institution. All are created from below, ie, organized by private individuals. Political games are often set up by the fascinated visitors and are not profit oriented, this does not happen always. The same approach mikronacyjnego actors and political games to the use of the term "game" a lot of talk about the differences. Observing the virtual state has repeatedly met with the statement that virtual state "Is something more than a game." Perhaps this is why not use the names of these countries the term "game", which is perfectly natural and acceptable in these political games. Inhabitants of virtual states would be rather inclined to use the term "second life", which undoubtedly refers to the popular online game "Second Life" - but it is worth noting that micronation are much older than the above games. So it is rather the "SL" refers to virtual states. Unfortunately, the game "Second Life" was really just the name recalls the aspirations of the inhabitants micronations because, mikronacjach citizens have great potential impact on the authorities and even the exercise of power, which translates into the possibility of active participation and participation in the virtual environment changes the whole life. This possibility is not in "Second Life", the rules, the game world itself, are arbitrarily fixed. Before giving this type of activity complies with commercial organizations such as prof. Henry Jenkins, an American culture expert when he calls attention to the fact that commercial projects can easily be discarded from the game or receive a voice to people who are demanding greater involvement in shaping the Internet, or publish the entire game within the game world information that administrators do not like-for example, suggest the falsification of election results, which took place in the game The Sims (Jenkins, Convergence Culture, 2007). In mikronacjach game world is created by the asynchronous communication via discussion forums and mailing lists, and by adding new elements, building a world on the web, and using synchronous messaging. Even if the resident is not possible to change the law and the contents of the homepage, it has the ability to dobudowywania parts of the world by creating their own places on the websites referring to the world. Political Niemikronacyjne online games like "Second Life", clearly define the rules of the game, they do not change radically, and there is a group of administrators who oversee their progress.
virtual state, as opposed to political games, establish numerous contacts among themselves. Foreign policy, cooperation, and even war are inscribed in the activities and hard drive micronations activity. In the Polish area of \u200b\u200bthe Internet operates a virtual United Nations-Organization of Polish micronations, which is a platform for international discussion v-between states. It is not is the only such organization, and recently some members of the opposition to the position of permanent members, an organization founded less virtual state. Political online game rarely refer their mutual relationships, as indeed it would be a bit odd-the same definition of the activity as a game, limited room to maneuver. It would be difficult to talk about foreign policy and the signing of such treaties between several online games. There are, however, transitional forms, an example can be
V Republic of Poland - an increasingly resembling a virtual state, harking back v-international relations, evolving from a network game to micronations. Thus, hybrids are possible, due to the similarity niemikronacyjnych micronations and political games. Political
online games tend to be poorer than micronations. This is due to focus on the simulation slice social reality-on the policy, often without the economic, cultural activity and freedom twóczej users. It is true that the largest Polish online games are a large number of players and it happens that the same parliament in the political game may consist of a hundred people, it does not match as the greatest Polish mikronacjom Principality Sarmatia ,
Kingdom Dreamlandu
- the oldest Polish v-state, formed in 1998 and Scholandii Kingdom and the fastest-growing and Mandragorat Wandystanu and Austro-Hungarian Monarchy . The latter micronation is interesting because it is not only a virtual state, but in some ways it can be classified as a historical-odtwórstwa refers to the actual political system of the Austro-Hungarian Empire, is being built on the basis of maps of the Austro-Hungarian Empire. In a sense, it can also be attributed to political games niemikronacyjnych because work in the internet game focused on similar themes-such as simulations of specific policies Silesia historical period.
Undoubtedly political niemikronacyjne online games and virtual state must be regarded as a very interesting area of \u200b\u200bactivity of Polish Internet users. The more interesting the more bottom-created and inspired. Oddolność this type of project demonstrates the huge need for political participation and political simulation of the processes, or seek alternative opportunities to shape political reality. Perhaps involvement in the political games and micronation will translate into higher critical activity Polish citizens, especially since a large extent, this type of simulation the participants are young people. Network political games can be a great educational tool that can be used not only in extracurricular activities, but also at school, for example in the classroom (and outside the classroom, because the activity of this type takes time), civics and history lessons, while Playlists historical realities of the era. Popularize this type of network activity can be a great breaker of stereotypes about the Internet, which currently often still seen as a devourer of time, not Recognizing the possibility of social inclusion and making an informed, engaged citizens.
Some Reflections on the game, about which I was asked to review (
wczuj policy-in role!
) - expanded regulations, which, although it helps to regulate the life of the forum can become a barrier and block inventiveness players - the game does not allow for removal and edit entries, it is true, if the game takes place on the mailing list, would not be possible, but the forum needlessly increases the number of posts, the impression of forcing a continuous focus on users, does not allow for spontaneity in addition it is the immutable force creation of an archive, which might be normal in the case of printed publications, but in a fluid network in the world is nothing to be said once and for all. Therefore, inability to modify their own entries and removals, gives the game too seriously, like the rank and restrictive rules, which governs whether or not case-sensitive issues (prohibits the use of so-called. Netspeaku), may contribute to discouragement and low activity of players
- seem a bit embarrassing to the rules of the game-to create a batch, you need to collect at the beginning of the five founders, then report the existence of the party in the appropriate forum thread and wait for the acceptance of not quite certain "the Council", which determines whether or not registering a lot, while giving the new party 48godzin for submission rules. It's also a bit strange because does a new batch of up to five members, who must announce the party's program at the time of publication of its existence and do not know on what basis "the Council" decide on the registration,
- another thing By the way the party is unable to select an idiotic name-another barrier to creativity in the game. In some virtual states parties are called "chess and checkers," the party of smart people, "the Mandragora Wandystanu was even once Electoral Committee" Penigra. Placing a continuing restriction is not a good idea to awaken the activity of players. In addition, parties are not allowed to use names that are abbreviations of names of real parties. The Principality of Sarmatia-virtual country has existed for about a year batch PPS, which was an abbreviation of the Labour Party, and while Sarmatia combination of real political line.
- Another thing is vulgarity. From time to time you will see information about the strict prohibition of their use under threat of court. Well, you can only authors note that political culture can not be built prohibitions and injunctions, but only on the basis of authority that will be attentive to the level of debate and will promote certain behaviors. What's more, vulgarity can sometimes be useful, such as micronations
Mandragorat Wandystanu
where przeklnięcia blunt become part of political rhetoric and are considered part of the culture wandejskiej political, from which residents are proud
- Elections are held every Sunday, it's quite often, and some authorities may not decide to change some rules of the game, which is unique users accepting the possibility of creating the game system, as opposed to virtual states, which are often quite flexible right. You can change part of the ongoing political process continues. Political parties is limited to the amount of expression in the discussions on the newly created law, which also can be seen as limiting the activity of the players. - political games are much stiffer than the rules of the game's virtual state, actually a virtual state, just like real state, are geared to continuous change and most of the rules (and indeed usually are determined by the positive law) can be changed in the political process. In some countries the range of possible changes is greater, in others less, and usually coincides with the democratic country-the greater the opportunity to participate in the establishment of the state citizens, the greater the chance for change. As for example, won the party may propose new, revised package set
etc. This track is available on
licensed under a Creative Commons Attribution 2.5 Poland
. As for the political games, but about a closer look at one of them asked me, I must say that this phenomenon is not entirely new. In the space of the Polish Internet political game has been in the nineties. It is also worth considering, which means the term "political game". It does not include a homogenous group of network games. In short we can say that the political network games Network simulation is a political process. Communication in such games can be done in many ways, and the same subject may be varied. Political online game is a very broad term so that the games of this type may also be considered a virtual state. It is also a significant amount of network activity of Internet users. But the problem is that if all the virtual states are political network games (admittedly differ greatly in intensity such as the seriousness of the approach to simulation, concentrating on politics, economy, etc, but politics is undoubtedly one of the driving axle of such states) is not all political online games are virtual states. Therefore, later in the speech I made a distinction between the virtual state / micronation from niemikronacyjnych political games, which in short I shall call simply political games.
Virtual State, otherwise known as mikronacjami, the social networks that focus on the simulation state (different depending on the state). Easiest way to give a definition from Wikipedia, which is to vote for the internet users: "virtual-state kind of fun site consisting of simulation of life in virtual world "(Received: 20.11.2007. from http://pl.wikipedia.org/wiki/Wirtualne_pa% C5% 84stwo.) Wikipedia definition is so important that if not matched by those involved in the creation of virtual states, probably they have been changed or challenged. As you can see, it does not differ specifically from the definition of the network of political games. While the exterior differences are really hard to see, is from the inside are much sharper. The fundamental issue may be a person / persons promoters / creators of the virtual virtual state and the political game. There is no truth to the contrary as to who can and who will not be the creator micronations or political games. However, in the Polish space of virtual countries is not properly micronations, which would be established by the commercial company or institution. All are created from below, ie, organized by private individuals. Political games are often set up by the fascinated visitors and are not profit oriented, this does not happen always. The same approach mikronacyjnego actors and political games to the use of the term "game" a lot of talk about the differences. Observing the virtual state has repeatedly met with the statement that virtual state "Is something more than a game." Perhaps this is why not use the names of these countries the term "game", which is perfectly natural and acceptable in these political games. Inhabitants of virtual states would be rather inclined to use the term "second life", which undoubtedly refers to the popular online game "Second Life" - but it is worth noting that micronation are much older than the above games. So it is rather the "SL" refers to virtual states. Unfortunately, the game "Second Life" was really just the name recalls the aspirations of the inhabitants micronations because, mikronacjach citizens have great potential impact on the authorities and even the exercise of power, which translates into the possibility of active participation and participation in the virtual environment changes the whole life. This possibility is not in "Second Life", the rules, the game world itself, are arbitrarily fixed. Before giving this type of activity complies with commercial organizations such as prof. Henry Jenkins, an American culture expert when he calls attention to the fact that commercial projects can easily be discarded from the game or receive a voice to people who are demanding greater involvement in shaping the Internet, or publish the entire game within the game world information that administrators do not like-for example, suggest the falsification of election results, which took place in the game The Sims (Jenkins, Convergence Culture, 2007). In mikronacjach game world is created by the asynchronous communication via discussion forums and mailing lists, and by adding new elements, building a world on the web, and using synchronous messaging. Even if the resident is not possible to change the law and the contents of the homepage, it has the ability to dobudowywania parts of the world by creating their own places on the websites referring to the world. Political Niemikronacyjne online games like "Second Life", clearly define the rules of the game, they do not change radically, and there is a group of administrators who oversee their progress.
virtual state, as opposed to political games, establish numerous contacts among themselves. Foreign policy, cooperation, and even war are inscribed in the activities and hard drive micronations activity. In the Polish area of \u200b\u200bthe Internet operates a virtual United Nations-Organization of Polish micronations, which is a platform for international discussion v-between states. It is not is the only such organization, and recently some members of the opposition to the position of permanent members, an organization founded less virtual state. Political online game rarely refer their mutual relationships, as indeed it would be a bit odd-the same definition of the activity as a game, limited room to maneuver. It would be difficult to talk about foreign policy and the signing of such treaties between several online games. There are, however, transitional forms, an example can be
V Republic of Poland - an increasingly resembling a virtual state, harking back v-international relations, evolving from a network game to micronations. Thus, hybrids are possible, due to the similarity niemikronacyjnych micronations and political games. Political online games tend to be poorer than micronations. This is due to focus on the simulation slice social reality-on the policy, often without the economic, cultural activity and freedom twóczej users. It is true that the largest Polish online games are a large number of players and it happens that the same parliament in the political game may consist of a hundred people, it does not match as the greatest Polish mikronacjom Principality Sarmatia ,
Kingdom Dreamlandu
- the oldest Polish v-state, formed in 1998 and Scholandii Kingdom and the fastest-growing and Mandragorat Wandystanu and Austro-Hungarian Monarchy . The latter micronation is interesting because it is not only a virtual state, but in some ways it can be classified as a historical-odtwórstwa refers to the actual political system of the Austro-Hungarian Empire, is being built on the basis of maps of the Austro-Hungarian Empire. In a sense, it can also be attributed to political games niemikronacyjnych because work in the internet game focused on similar themes-such as simulations of specific policies Silesia historical period.
Undoubtedly political niemikronacyjne online games and virtual state must be regarded as a very interesting area of \u200b\u200bactivity of Polish Internet users. The more interesting the more bottom-created and inspired. Oddolność this type of project demonstrates the huge need for political participation and political simulation of the processes, or seek alternative opportunities to shape political reality. Perhaps involvement in the political games and micronation will translate into higher critical activity Polish citizens, especially since a large extent, this type of simulation the participants are young people. Network political games can be a great educational tool that can be used not only in extracurricular activities, but also at school, for example in the classroom (and outside the classroom, because the activity of this type takes time), civics and history lessons, while Playlists historical realities of the era. Popularize this type of network activity can be a great breaker of stereotypes about the Internet, which currently often still seen as a devourer of time, not Recognizing the possibility of social inclusion and making an informed, engaged citizens.
Some Reflections on the game, about which I was asked to review (wczuj policy-in role!
) - expanded regulations, which, although it helps to regulate the life of the forum can become a barrier and block inventiveness players - the game does not allow for removal and edit entries, it is true, if the game takes place on the mailing list, would not be possible, but the forum needlessly increases the number of posts, the impression of forcing a continuous focus on users, does not allow for spontaneity in addition it is the immutable force creation of an archive, which might be normal in the case of printed publications, but in a fluid network in the world is nothing to be said once and for all. Therefore, inability to modify their own entries and removals, gives the game too seriously, like the rank and restrictive rules, which governs whether or not case-sensitive issues (prohibits the use of so-called. Netspeaku), may contribute to discouragement and low activity of players
- seem a bit embarrassing to the rules of the game-to create a batch, you need to collect at the beginning of the five founders, then report the existence of the party in the appropriate forum thread and wait for the acceptance of not quite certain "the Council", which determines whether or not registering a lot, while giving the new party 48godzin for submission rules. It's also a bit strange because does a new batch of up to five members, who must announce the party's program at the time of publication of its existence and do not know on what basis "the Council" decide on the registration,
- another thing By the way the party is unable to select an idiotic name-another barrier to creativity in the game. In some virtual states parties are called "chess and checkers," the party of smart people, "the Mandragora Wandystanu was even once Electoral Committee" Penigra. Placing a continuing restriction is not a good idea to awaken the activity of players. In addition, parties are not allowed to use names that are abbreviations of names of real parties. The Principality of Sarmatia-virtual country has existed for about a year batch PPS, which was an abbreviation of the Labour Party, and while Sarmatia combination of real political line.
- Another thing is vulgarity. From time to time you will see information about the strict prohibition of their use under threat of court. Well, you can only authors note that political culture can not be built prohibitions and injunctions, but only on the basis of authority that will be attentive to the level of debate and will promote certain behaviors. What's more, vulgarity can sometimes be useful, such as micronations
Mandragorat Wandystanu
where przeklnięcia blunt become part of political rhetoric and are considered part of the culture wandejskiej political, from which residents are proud
- Elections are held every Sunday, it's quite often, and some authorities may not decide to change some rules of the game, which is unique users accepting the possibility of creating the game system, as opposed to virtual states, which are often quite flexible right. You can change part of the ongoing political process continues. Political parties is limited to the amount of expression in the discussions on the newly created law, which also can be seen as limiting the activity of the players. - political games are much stiffer than the rules of the game's virtual state, actually a virtual state, just like real state, are geared to continuous change and most of the rules (and indeed usually are determined by the positive law) can be changed in the political process. In some countries the range of possible changes is greater, in others less, and usually coincides with the democratic country-the greater the opportunity to participate in the establishment of the state citizens, the greater the chance for change. As for example, won the party may propose new, revised package set
etc. This track is available on
licensed under a Creative Commons Attribution 2.5 Poland
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