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when I read "Exodus to the Virtual Wolrd. How Online Fun is Changing Reality" by that in the previous entry in Edward Castronovy. Castronova is now one of the best-known analysts of network reality games, so this book is its first major product. Instead, he is certainly the first item of the author, to which I got. Ashamed to admit it, but earlier Castronovie not heard (because it is not about online games interested me quite a bit) and latest Volume considerations, the researcher found the resources digging a Polish bookstore.
when I read "Exodus to the Virtual Wolrd. How Online Fun is Changing Reality" by that in the previous entry in Edward Castronovy. Castronova is now one of the best-known analysts of network reality games, so this book is its first major product. Instead, he is certainly the first item of the author, to which I got. Ashamed to admit it, but earlier Castronovie not heard (because it is not about online games interested me quite a bit) and latest Volume considerations, the researcher found the resources digging a Polish bookstore.
today I will not summarize the book, it will not review. Castronova, who is a big fan of the game (thank the family for being able to write a book in peace and promised to finally spend some time together, such as playing games), yet terrified me gently outlined the vision of the future. The vision step by step the coming revolution, which radically changed social relations. Probably will not be a revolution one day and do not cover right away and may never be the entire human population. Undoubtedly, we are living within western civilization, we will experience (experience?) Revolution firsthand. What will the change? As I wrote yesterday-Castronova believes that the popularization of online games and video games in general (and more or less every year, the average age of gamers is rising for a year, which testifies to the fact that once we started playing, we will always use the computer entertainment) will lead to change the social landscape.
wonder if it comes to the point where network communications outweighed by public face to face. I know that this happens every day, Buddy himself doing most of the Internet communication channels. Is it just a few years that such backyard ball game completely move to housing, where, instead of like the game "Fifa" by clicking the mouse, we'll kick the ball in the side of the screen-wall, watching the behavior of fellow players from their homes, on the screen? Says Castronowa-future is not helmets and gloves. Just dip the artificial worlds by ordinary monitor.
And perhaps a few years politician politician not be able to criticize the parenting in the yard because the yard will move to "virtual space", and the accusations will turn into a kind of flips the "I, in contrast to Donald T. grew up in the" World of Warcraft. "exaggerate? I that not too much.
Castronova fortunately not among those who only describe and terrifying visions floated (read on if only a fragment, I do not know what will be summarizing the findings), but also tries to turn the upcoming construction of the future . He is the co online game called "Arden: World of William Shakespeare" , where he intended to test economic theories. The game is so much an event that is not to be another commercial production. Castronova was playing for the production of 250 000 dollars from the MacArthur Foundation.
There was however a problem. According to the CastronovÄ… Technology Review " game is not fun (...) need puzzles and monsters, otherwise people will not want to play (...) since what you really need is a world of plenty players would be able to run experiments, I decided that I need completely different approach, ".
turns out that the 250 000 dollars is not enough to run a major network game. Just combine a grant for the creation of" Arden "with a 75 million-budget" World of Warcraft. "Castronova observes, let this be a warning , for all those who think that they can construct a network game. And he adds that he took upon himself too much, wanting to connect educational aspect of the game aspect of the research.
In any event, I wish to author and researcher of success. Certainly money is not wasted, and who knows whether it will signal to the world of science that we can start to build a greater amount of games competing with commercial items. Research capabilities, but also educational games produced by universities would certainly larger than the commercially-oriented worlds.
Perhaps the solution is to use micronations-are created from the bottom up, are not rigid and unchanging rules, and the people themselves create entertainment, rather than wait until someone will give them the subjects of fun. The only question is whether, despite the increasing networking of "real world" and blur the border, "real-virtual", the activities of our research, educational, etc. are not just an excuse to escape from the tangible reality. Well, I doubt they are needed. As a student wrote, responding to a question about the possibility of educational use of virtual states (I do not give names, because I quote without permission) and what part can be applied to all online games:
"But I think this is a job for people who have a lot of free time and do not know exactly how to exploit it. Rather than work on themselves, what would they in the future might bring in the real world similar positions in society. They prefer it only to entertain. They hide behind the curtain of the monitor and conceal his desire for a just a beautiful country. I have an account yet on who participates in these games? Definitely they are men. The conclusion that arises? ... .. Men are eternal boys.
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